//
// Created by yyl on 2021/11/26.
//

#ifndef GLSL3LIB_TRIANGLESHADER_H
#define GLSL3LIB_TRIANGLESHADER_H
#include <BaseEntity.h>
#include "../shader/BaseShader.h"
#include "../render/MatrixConvert.h"
class TriangleShader: public BaseShader {
public:

    void Init() override;
    void Draw(int screenW, int screenH) override;

    GLuint createVAO();
    GLuint createVBO();
    GLuint createEBO();
private:


};


#endif //GLSL3LIB_TRIANGLESHADER_H
